Author: Anadara

The STG tourney that brings together casuals and world record holders is back. New teams and another twelve games provide opportunity to grow and compete.

This is a text adaptation of an interview that Lucas Milani Santiago took from Vitor Vilela, the engineer who fixed Gradius III.

This long interview with Ogura and music team Zuntata was featured in the Darius Odyssey book published 2019. It covers the history of the series, from the original arcade Darius to Dariusburst on the PSP.

Conducted just before the arcade release of Ikaruga, this interview with Treasure’s founder/president Masato Maegawa discusses some of the challenges of designing that game, as well as industry trends and observations about the STG genre generally. Maegawa has some especially heartening (and pointed) words at the end; it’s not hard to see why Treasure is so beloved by gamers, with their games-before-profit philosophy.

Developers: Kaneko (Arcade and Genesis), Hudson Soft (TurboGrafx-16)
Composer: Tatsuya Watanabe
Platforms: Arcade, Genesis, PC Engine
Release: 1990 (PCE)

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Shin Jinrui The New Type (FC)

Adventures of Dino Riki (NES)

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Developer: Hudson Soft
Developer: UPL
Publisher: Taito
Composer: Yoshi…

Toshiya Yamanaka was a composer for Arsys Software and Treasure, known among FM music afficionados for his work on Star Cruiser, Knight Arms, and other Japanese PC games.

These two Afterburner interviews are from 1988 and 1996, but I have compiled them (by subject matter) into a single interview. The seminal arcade title was mostly developed by the three-man team of Yu Suzuki, Satoshi Mifune, and musician Hiroshi “Hiro” Kawaguchi.


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