M2’s CEO Naoki Horii & Haima Fuyuno covering the upcoming Aleste Branch, showing off screenshots of the game for the first time.
One aspect of Sega games almost universally revered by the company’s fans is the memorable music that was so consistent throughout the ‘80s and ‘90s. No matter what type of arcade game it was, if it was produced by Sega of Japan, there was more than likely to be great music involved. What makes this quality so amazing is that so many legendary soundtracks came out of the company during this period.
This is a text adaptation of an interview that Lucas Milani Santiago took from Vitor Vilela, the engineer who fixed Gradius III.
This long interview with Ogura and music team Zuntata was featured in the Darius Odyssey book published 2019. It covers the history of the series, from the original arcade Darius to Dariusburst on the PSP.
Conducted just before the arcade release of Ikaruga, this interview with Treasure’s founder/president Masato Maegawa discusses some of the challenges of designing that game, as well as industry trends and observations about the STG genre generally. Maegawa has some especially heartening (and pointed) words at the end; it’s not hard to see why Treasure is so beloved by gamers, with their games-before-profit philosophy.
Toshiya Yamanaka was a composer for Arsys Software and Treasure, known among FM music afficionados for his work on Star Cruiser, Knight Arms, and other Japanese PC games.
These two Afterburner interviews are from 1988 and 1996, but I have compiled them (by subject matter) into a single interview. The seminal arcade title was mostly developed by the three-man team of Yu Suzuki, Satoshi Mifune, and musician Hiroshi “Hiro” Kawaguchi.