This 2005 interview from the Recca OST liner notes features a casual talk with composer Nobuyuki Shioda and Manabu Namiki, who remixed the (unused) title track. Shioda talks about the challenges of recreating a “hardcore techno” style on the Famicom, while Namiki waxes affectionately on the impact of Recca as both a game and an inspiration for his Battle Garegga soundtrack. Lurking in the background is the personage of Shinobu Yagawa, the reknowned programmer responsible for Recca and Garegga.

This 1998 interview with Radiant Silvergun developers Hiroshi Iuchi and Masato Maegawa of Treasure was originally featured in the March 1998 issue of Gamest magazine. In addition to explaning their design choices for Radiant Silvergun, both developers also opine about the current arcade scene in Japan.

This questionnaire-style interview was originally featured in the 10/90 edition of BEEP! Megadrive magazine. It’s both a fascinating cultural snapshot of the early video game industry in Japan, as well as a nice introduction to some of the “unknown soldiers” of game design, including women involved in Alisia Dragoon and Battle of Olympus.

This long interview with Ogura and music team Zuntata was featured in the Darius Odyssey book published 2019. It covers the history of the series, from the original arcade Darius to Dariusburst on the PSP.

Conducted just before the arcade release of Ikaruga, this interview with Treasure’s founder/president Masato Maegawa discusses some of the challenges of designing that game, as well as industry trends and observations about the STG genre generally. Maegawa has some especially heartening (and pointed) words at the end; it’s not hard to see why Treasure is so beloved by gamers, with their games-before-profit philosophy.

Toshiya Yamanaka was a composer for Arsys Software and Treasure, known among FM music afficionados for his work on Star Cruiser, Knight Arms, and other Japanese PC games.

These two Afterburner interviews are from 1988 and 1996, but I have compiled them (by subject matter) into a single interview. The seminal arcade title was mostly developed by the three-man team of Yu Suzuki, Satoshi Mifune, and musician Hiroshi “Hiro” Kawaguchi.

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